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Samurai Shodown IV: Amakusa's Revenge

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Samurai Shodown IV: Amakusa's Revenge is a 1996 weapon-based fighting game developed and published by SNK for the Neo Geo arcade system. Serving as the climax of the original Samurai Shodown saga, it refined III's mechanics while bringing back fan-favorite elements like fatalities and a more balanced roster.

Emulator

Arcade

Year

1996

Developer

SNK

Game Series

Samurai Shodown

Language:English

Controls

JoystickMove/Duck/Jump
ALight Slash
BMedium Slash
CStrong Slash
DKick
A+BDisarm (When opponent attacks)
B+CWeapon Flipping Technique
Down, Down-Forward, Forward + SlashSpecial Moves
Start ButtonSwitch Between Slash/Bust/Plus Styles
Full Rage Gauge + Any AttackRage Explosion
Certain Conditions + Specific InputFatality Moves

About This Game

The game features 17 characters including all major fighters from previous installments plus newcomers like Kazuki Kazama and Sogetsu Kazama. Each character now has three distinct fighting styles (Slash/Bust/Plus) with unique move sets and properties.

Key improvements include a reworked Rage system with visible meter, enhanced mobility options (backsteps, short jumps), and the return of dramatic finishing moves. The Neo Geo hardware achieves new visual heights with multi-layered parallax scrolling stages and dynamic lighting effects.

Considered the most balanced entry in the classic series, Samurai Shodown IV successfully merged strategic depth with flashy spectacle. It remains a tournament favorite for its technical gameplay and serves as the narrative conclusion to the Amakusa storyline.

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