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Ranma ½: Chougi Ranbu Hen

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Ranma ½: Chougi Ranbu Hen is a 2D fighting game developed by Rumic Soft and published by Shogakukan for the Super Famicom. Based on the hit manga and anime series, it features 12 characters from the Ranma ½ universe battling for the legendary Maneki Neko, a magical lucky cat capable of granting any wish. Building on the foundations of its predecessors with improved graphics, a refined combo system, and the innovative Tag Team mode, this title is widely considered the peak of Ranma ½ fighting games.

Tahun

1994

Pengembang

Rumic Soft

Seri Game

Ranma ½

Bahasa:日本語, English

Kontrol

←→Move
Jump
YLight Punch
XHeavy Punch
BLight Kick
AHeavy Kick
LTaunt / Charge
RSpecial Shortcut
SelectTag (Tag Team Mode)

Tentang Game Ini

Released exclusively in Japan in 1994, Chougi Ranbu Hen was intended for a North American release as "Ranma ½ II: Anything Goes Martial Arts," but the localization was cancelled due to the poor sales of its predecessor, Hard Battle. Despite this, the game remains a beloved classic among fans of the franchise and fighting game enthusiasts.

The game's story mode sees each character travel the world to gather the twelve ingredients needed to summon the Maneki Neko. The narrative is kept light and humorous, true to the spirit of the anime, and each character receives a uniquely silly and fitting ending upon completing their quest.

Gameplay is heavily inspired by Street Fighter II, with a forgiving combo system that allows for easy cancelling into special moves. A unique mechanic allows players to charge up their character, unlocking powerful super moves that deliver devastating damage, at the cost of losing the charge if they are hit or their attacks are blocked.

Its standout feature is the revolutionary Tag Team mode, which predates similar modes in other fighting games by two years. Two players select a pair of fighters, allowing them to swap characters in and out of the ring by moving to the edge of the screen. This strategic mode adds a new layer of depth, as the inactive character slowly recovers health, creating a dynamic and tactical combat experience.

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