Waffenkampf-Spielesammlung
Anders als Faustkämpfe fokussiert dieses Subgenre auf Waffenbeherrschung, Distanzkontrolle und tödliche Combos. Pioniere wie Samurai Shodown (NeoGeo, 1993) und Meilensteine wie Soul Edge (PlayStation, 1995) prägten es.
Meilensteine
- Arcade-Ära: The Last Blade (NeoGeo), Weaponlord (SNES)- 3D-Ära: Soulcalibur (Arcade), Dead or Alive 2 (Arcade)
- Handhelds: Samurai Shodown! 2 (NeoGeo Pocket), Tales of VS (PSP)
- Modern: For Honor (Multiplattform)
Kernmechaniken
- Waffenabnutzung (Bushido Blade)- Entwaffnungstechniken (Soulcalibur)
- Ein-Hit-KOs (Samurai Shodown)
Warum wir lieben
Der Klang kollidierender Klingen und hochriskante Duelle schaffen einzigartige Spannung.🎮Alle Waffenkampf Retro-Spiele
The Last Blade
1997
WaffenkampfSNK's 1997 weapon-based fighter set in Bakumatsu-era Japan, featuring 12 swordsmen with unique stances (Speed/Power) and supernatural abilities.
The Last Blade 2
1998
WaffenkampfSNK's 1998 sequel refines the weapon-based combat with 15 characters, including newcomers Kagami and Shigen. Introduces the 'Slash/Technical' system and EX special moves.
Samurai Shodown
1993
WaffenkampfSamurai Shodown is a 1993 weapon-based fighting game developed and published by SNK for the Neo Geo arcade system. Set in 18th century Japan, it revolutionized fighting games by introducing deliberate pacing, weapon combat mechanics, and the iconic Rage Gauge system.
Samurai Shodown II
1994
WaffenkampfSamurai Shodown II is a 1994 weapon-based fighting game developed and published by SNK for the Neo Geo arcade system. The sequel to the groundbreaking Samurai Shodown introduced 5 new characters, refined the Rage Gauge system, and added fatalities - making it one of the most violent fighting games of its era.
Samurai Shodown III: Blades of Blood
1995
WaffenkampfSamurai Shodown III: Blades of Blood is a 1995 weapon-based fighting game developed and published by SNK for the Neo Geo arcade system. This radical reinvention of the series introduced a branching storyline, stance-based combat, and the revolutionary 'Rage Slash' system that dramatically altered gameplay dynamics.
Samurai Shodown IV: Amakusa's Revenge
1996
WaffenkampfSamurai Shodown IV: Amakusa's Revenge is a 1996 weapon-based fighting game developed and published by SNK for the Neo Geo arcade system. Serving as the climax of the original Samurai Shodown saga, it refined III's mechanics while bringing back fan-favorite elements like fatalities and a more balanced roster.
SAMURAI SHODOWN V SPECIAL
2004
WaffenkampfThe definitive edition of Samurai Shodown V with rebalanced gameplay and all 28 characters unlocked. Features enhanced Rage Gauge mechanics and new EX special moves.