
The Legend of Zelda: The Minish Cap
The final original Zelda title for GBA introduces the magical Minish Cap, allowing Link to shrink to microscopic size. Developed by Capcom's Flagship team, it features kinstone fusion mechanics and vibrant cartoon-style visuals.
Platform
Game Boy Advance
Year
2004
Genre
Action-Adventure
Developer
Flagship (Capcom)
Controls
About This Game
The Minish Cap establishes key series lore as the earliest chronological Zelda game, revealing the origin of Four Swords and Vaati's backstory.
Kinstone fusion system encourages NPC interaction - combining fragments unlocks hidden areas and items through environmental changes.
Cel-shaded graphics push GBA hardware limits, with fluid animations and detailed sprite work that influenced later DS Zelda titles.
Sold 1.76 million copies worldwide, praised for inventive dungeon design but criticized for relatively short main campaign (15-20 hours).
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