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Browse our collection of classic retro games. Click on any game to learn more and play directly in your browser.
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Showing 18 of 166 games
DoDonPachi
1997
Shoot 'em upThe defining bullet hell shooter that established Cave's signature style. Chain combos for higher scores while dodging intricate bullet patterns.
Dragon Blaze
2000
Shoot 'em upA vertically scrolling shoot 'em up featuring dragon riders who can separate into dragon and rider for dual attack strategies.
Sol Divide: The Sword of Darkness
1997
Shoot 'em upA unique hybrid of shoot 'em up and hack-and-slash gameplay where players control fantasy warriors with both melee and magical projectile attacks.
Flying Shark
1987
Shoot 'em upA classic vertically scrolling shoot 'em up where players pilot a biplane against waves of enemy aircraft and ground targets.
Gunbird
1994
Shoot 'em upGunbird is a vertical-scrolling shoot 'em up arcade game developed and published by Psikyo in 1994. Players choose from a cast of eccentric characters, each with unique abilities, to battle through stages filled with enemy aircraft and massive bosses.
Gunbird 2
1998
Shoot 'em upGunbird 2 is the sequel to Psikyo's popular vertical-scrolling shooter, featuring enhanced graphics, new characters, and more intense bullet-hell gameplay. Players battle through vibrant stages against waves of enemies and screen-filling bosses.
Samurai Aces
1993
Shoot 'em upSamurai Aces is a vertically scrolling shoot 'em up arcade game set in an alternate 1940s Japan where steam-powered aircraft dominate the skies. Players choose from unique pilots to battle mechanical samurai and steam-behemoths.
Knights of the Round
1991
Beat 'em upCapcom's Arthurian beat-'em-up where players control King Arthur, Lancelot, or Percival through medieval England. Introduces RPG-like leveling and weapon upgrades.
Street Fighter II: The World Warrior
1991
FightingStreet Fighter II: The World Warrior is a 1991 arcade fighting game developed and published by Capcom. The sequel to the original Street Fighter revolutionized the genre by introducing competitive versus play with eight unique characters, each with distinct special moves and fighting styles.
Street Fighter II' Turbo: Hyper Fighting
1992
FightingStreet Fighter II' Turbo: Hyper Fighting is a 1992 arcade fighting game developed and published by Capcom. The first official update to Street Fighter II introduced faster gameplay, rebalanced characters, and new special move variations, responding to the competitive scene that had mastered the original.
Street Fighter II: Champion Edition
1992
FightingThe first major update to Street Fighter II, allowing players to select all four boss characters (Balrog, Vega, Sagat, and M. Bison) and introducing mirror matches. Refined gameplay balance and new color palettes made this the definitive competitive fighting game of its era.
Street Fighter Alpha: Warriors' Dreams
1995
FightingStreet Fighter Alpha: Warriors' Dreams is a 1995 arcade fighting game developed and published by Capcom. Serving as both a prequel to Street Fighter II and reboot of the original Street Fighter, it introduced a new anime-inspired art style and refined fighting systems including Alpha Counters and Chain Combos.
Street Fighter III: 3rd Strike - Fight for the Future
1999
FightingStreet Fighter III: 3rd Strike is a 1999 arcade fighting game developed and published by Capcom. The final iteration of Street Fighter III is revered as one of the greatest fighting games ever made, introducing the revolutionary Parry system and featuring hand-drawn animation that remains unmatched in fluidity.
Street Fighter Zero 2 Alpha
1996
FightingStreet Fighter Zero 2 Alpha is a 1996 enhanced update to Street Fighter Alpha 2, released exclusively in Japanese arcades. This version introduces new gameplay mechanics including the powerful 'Alpha Counter' defensive move, expanded character move sets, and rebalanced gameplay that became foundational for future Street Fighter titles.
Street Fighter Alpha 3
1998
FightingThe culmination of the Alpha series featuring the largest roster in the franchise at the time with 34 fighters. Introduces the innovative 'ISM' system allowing players to choose between different fighting styles (A-ISM, X-ISM, V-ISM) that dramatically alter gameplay mechanics.
Samurai Shodown
Samurai Shodown is a 1993 weapon-based fighting game developed and published by SNK for the Neo Geo arcade system. Set in 18th century Japan, it revolutionized fighting games by introducing deliberate pacing, weapon combat mechanics, and the iconic Rage Gauge system.
Samurai Shodown II
Samurai Shodown II is a 1994 weapon-based fighting game developed and published by SNK for the Neo Geo arcade system. The sequel to the groundbreaking Samurai Shodown introduced 5 new characters, refined the Rage Gauge system, and added fatalities - making it one of the most violent fighting games of its era.
Samurai Shodown III: Blades of Blood
Samurai Shodown III: Blades of Blood is a 1995 weapon-based fighting game developed and published by SNK for the Neo Geo arcade system. This radical reinvention of the series introduced a branching storyline, stance-based combat, and the revolutionary 'Rage Slash' system that dramatically altered gameplay dynamics.