
Golden Axe Warrior
Golden Axe Warrior is an action RPG spin-off of the Golden Axe series for Sega Master System. Featuring top-down Zelda-style gameplay, players embark on a quest to defeat the evil Death Adder and recover the legendary Golden Axe.
Controls
About This Game
This unique entry transforms the arcade beat-'em-up series into an adventure game with RPG elements. Players explore an expansive world, solve puzzles, collect magic spells, and battle enemies in real-time combat.
The game features 8 different weapon types, 5 magic spells, and numerous dungeons to conquer. Unlike the arcade games, it emphasizes exploration and character progression over pure action.
Though overlooked at release due to its departure from the series' formula, Golden Axe Warrior has gained recognition as one of the Master System's best action RPGs and a hidden gem of the era.
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Golden Axe
1989
Beat 'em upGolden Axe is a classic side-scrolling beat 'em up arcade game ported to the Sega Genesis/Mega Drive. Players choose between three warriors - Ax Battler, Tyris Flare, and Gilius Thunderhead - as they battle through the forces of evil to rescue the king and princess from the villain Death Adder.
Golden Axe II
1991
Beat 'em upThe direct sequel to the arcade hit, Golden Axe II improves upon the original with enhanced graphics, new magical attacks, and three returning warriors battling Dark Guld, the new ruler of the evil forces. Players can now perform running attacks and enhanced combo moves against deadly new enemies.
Golden Axe III
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Action RPGA Game Gear spin-off of the Golden Axe series featuring RPG elements, following the barbarian Ax Battler through an overworld adventure with turn-based combat.
Golden Axe
1990
Beat 'em upGolden Axe is a side-scrolling beat 'em up arcade game developed by Sega. The PC Engine CD version features enhanced audio and cutscenes. Players choose between three warriors - Ax Battler, Tyris Flare, and Gilius Thunderhead - as they battle through the evil Death Adder's forces to rescue the king and princess.
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