
Lufia II: Rise of the Sinistrals
A prequel to 'Lufia & The Fortress of Doom' featuring enhanced puzzle-solving dungeons and the innovative 'IP System' for special attacks. Follows hero Maxim and his party as they battle the god-like Sinistrals before the events of the first game.
Platform
snes
Year
1995
Genre
RPG
Developer
Neverland
Controls
About This Game
Introduces Zelda-style puzzle dungeons with environmental interactions like block-pushing and switch triggers.
IP (Item Power) System allows characters to unleash special moves when their gauge fills during battles.
Features 48 capsule monsters that can be collected, leveled up, and fused to create more powerful allies.
Notable for its emotional narrative that foreshadows the original game's events, with multiple endings based on player choices.
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