
Mega Man & Bass
A unique Mega Man game featuring both Mega Man and Bass as playable characters with distinct abilities. Set after Mega Man 8, where the duo must stop the villainous King from stealing data chips to build a robot army.
Platform
snes
Year
1998
Genre
Action, Platformer
Developer
Capcom
Controls
About This Game
Features non-linear stage selection with 8 Robot Masters and additional fortress stages.
Bass plays completely differently from Mega Man with his dash, double jump, and Bass Buster weapon.
Introduces the CD Database system where players collect hidden discs to unlock lore and artwork.
Known for its high difficulty level with intricate platforming challenges and aggressive enemy patterns.
Related Games


Mega Man
NES1987
Action-Platformer
Series: Mega Man
The debut of Capcom's iconic Blue Bomber in a revolutionary non-linear platformer. Defeat Robot Masters to gain their weapons in any order, culminating in Dr. Wily's fortress.


Mega Man 2
NES1988
Action-Platformer
Series: Mega Man
The Blue Bomber returns with eight new Robot Masters in this genre-defining sequel, introducing the iconic weapon acquisition system and Energy Tanks across challenging nonlinear stages.


Mega Man 3
NES1990
Action-Platformer
Series: Mega Man
The Blue Bomber's third adventure introduces sliding mechanics, Rush the robotic dog companion, and eight new Robot Masters with improved weapon energy management across 14 action-packed stages.


Mega Man 4
NES1991
Action, Platformer
Series: Mega Man
The Blue Bomber returns to face a mysterious new enemy, Dr. Cossack, and his eight Robot Masters. Introduces the Mega Buster charge shot and the first appearance of Eddie, the item-delivery robot.


Mega Man 5
NES1992
Action, Platformer
Series: Mega Man
In this NES installment, Mega Man must uncover the mystery behind Proto Man's apparent betrayal while battling eight new Robot Masters. Introduces the Mega Buster charge shot and Beat the bird companion who assists in combat.


Mega Man 6
NES1993
Action, Platformer
Series: Mega Man
The final NES installment in the original Mega Man series introduces the Rush Adaptor system, allowing Mega Man to combine with his canine companion for new abilities. Dr. Wily frames Mr. X to disguise another robot uprising across eight challenging stages.