
Ehrgeiz: God Bless the Ring
Ehrgeiz is a 3D fighting game developed by DreamFactory and published by Square for the PlayStation in 1998. Blending weapon-based combat with hand-to-hand brawling, it features a sprawling single-player Quest Mode—an action-RPG dungeon crawler—alongside a traditional arcade fighter starring not only original characters but also Cloud Strife, Tifa Lockhart, and other heroes from Final Fantasy VII. Its ambitious crossover design and deep customisation set it apart as one of the most unconventional fighting games of its era.
Game Controls
About This Retro Game
Beneath Ehrgeiz's fighting-game surface lies the Quest Mode, an entire action RPG hidden inside an arcade cabinet. Players descend into a randomly generated dungeon, battling monsters, finding weapons and armour, and eating food to manage a persistent hunger gauge. Defeating enemies grants experience points that permanently strengthen the character, and cleared floors can be replayed to farm rare items—including materia from Final Fantasy VII, equippable to Cloud and Tifa. This dual-genre structure was wildly ahead of its time, effectively packing two complete games onto a single disc.
The arcade fighting draws from DreamFactory's experience on the Tobal series, emphasising free-roaming 3D movement, ring-outs, and interactive stages with breakable objects and multi-tiered arenas. Characters wield fists, swords, or oversized hammers, each with unique combos and super moves. The roster blends original fighters—like the treasure-hunting Kenji and the wrestler Yoko—with Square icons such as Sephiroth, Zack Fair (making his first playable appearance ever), Vincent Valentine, and Yuffie Kisaragi, complete with limit breaks and fan-service animations.
Outside the dungeon and the ring, Ehrgeiz offers a suite of mini-games including a beach-themed board game, a sprint race, and a sumo-wrestling mode. The soundtrack was composed by Nobuo Uematsu and Hitoshi Sakimoto, lending the bizarre mash-up an unexpectedly grandiose score. Though commercial success was modest, the game has since become a cult favourite, celebrated for its sheer oddity and the unique opportunity to see Cloud Strife suplex a giant robot before cooking a trout over a campfire.
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